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c语言小游戏代码大全

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c语言小游戏代码大全,在线等,求秒回,真的很急!

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2025-06-29 03:17:42

在学习编程的过程中,很多初学者都会对“小游戏”产生浓厚的兴趣。而C语言作为一门基础且强大的编程语言,非常适合用来开发一些简单但有趣的迷你游戏。今天,我们就来分享一些经典的C语言小游戏代码,帮助你更好地理解C语言的逻辑结构与图形处理能力。

一、猜数字游戏

这是一个非常基础的小游戏,适合初学者练习输入输出、条件判断和循环语句。

```c

include

include

include

int main() {

int number, guess;

srand(time(0));

number = rand() % 100 + 1;

printf("欢迎来到猜数字游戏!\n");

printf("请输入一个1到100之间的数字:\n");

do {

scanf("%d", &guess);

if (guess > number) {

printf("太大了,再试一次:\n");

} else if (guess < number) {

printf("太小了,再试一次:\n");

}

} while (guess != number);

printf("恭喜你,猜对了!\n");

return 0;

}

```

二、俄罗斯方块(简化版)

虽然C语言本身不支持图形界面,但可以通过控制台实现简单的“文字版”俄罗斯方块。使用`conio.h`或`ncurses`库可以增强效果。

```c

include

include

include

void gotoxy(int x, int y) {

COORD pos = {x, y};

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

int main() {

int x = 40, y = 12;

char ch;

while (1) {

if (_kbhit()) {

ch = _getch();

if (ch == 'a') x--;

if (ch == 'd') x++;

if (ch == 'w') y--;

if (ch == 's') y++;

}

system("cls");

gotoxy(x, y);

printf("★");

Sleep(50);

}

return 0;

}

```

> 注意:以上代码需在Windows环境下运行,并且需要包含`windows.h`头文件。

三、井字棋(Tic-Tac-Toe)

这是一个经典的两人对战游戏,适合练习数组和函数调用。

```c

include

char board[3][3] = {{'1', '2', '3'}, {'4', '5', '6'}, {'7', '8', '9'}};

void printBoard() {

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

printf(" %c ", board[i][j]);

if (j < 2) printf("|");

}

printf("\n");

if (i < 2) printf("---+---+---\n");

}

}

int checkWin(char player) {

// 检查行

for (int i = 0; i < 3; i++) {

if (board[i][0] == player && board[i][1] == player && board[i][2] == player)

return 1;

}

// 检查列

for (int j = 0; j < 3; j++) {

if (board[0][j] == player && board[1][j] == player && board[2][j] == player)

return 1;

}

// 检查对角线

if (board[0][0] == player && board[1][1] == player && board[2][2] == player)

return 1;

if (board[0][2] == player && board[1][1] == player && board[2][0] == player)

return 1;

return 0;

}

int main() {

int move = 0, choice, row, col;

char currentPlayer = 'X';

while (move < 9) {

printBoard();

printf("玩家 %c,请选择位置(1-9): ", currentPlayer);

scanf("%d", &choice);

switch (choice) {

case 1: row = 0; col = 0; break;

case 2: row = 0; col = 1; break;

case 3: row = 0; col = 2; break;

case 4: row = 1; col = 0; break;

case 5: row = 1; col = 1; break;

case 6: row = 1; col = 2; break;

case 7: row = 2; col = 0; break;

case 8: row = 2; col = 1; break;

case 9: row = 2; col = 2; break;

default:

printf("无效输入!\n");

continue;

}

if (board[row][col] != 'X' && board[row][col] != 'O') {

board[row][col] = currentPlayer;

move++;

if (checkWin(currentPlayer)) {

system("cls");

printBoard();

printf("玩家 %c 获胜!\n", currentPlayer);

return 0;

}

currentPlayer = (currentPlayer == 'X') ? 'O' : 'X';

} else {

printf("该位置已被占用!\n");

}

}

system("cls");

printBoard();

printf("平局!\n");

return 0;

}

```

四、贪吃蛇(控制台版)

这是一个稍微复杂一点的游戏,涉及到方向控制、碰撞检测和动态刷新屏幕。

由于篇幅限制,这里仅展示部分核心代码:

```c

include

include

include

define WIDTH 20

define HEIGHT 20

int gameOver;

int x, y, fruitX, fruitY, score;

int tailX[100], tailY[100];

int nTail;

enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };

enum eDirection dir;

void Setup() {

gameOver = 0;

x = WIDTH / 2;

y = HEIGHT / 2;

fruitX = rand() % WIDTH;

fruitY = rand() % HEIGHT;

score = 0;

}

void Draw() {

system("cls");

for (int i = 0; i < WIDTH + 2; i++)

printf("");

printf("\n");

for (int i = 0; i < HEIGHT; i++) {

for (int j = 0; j < WIDTH; j++) {

if (j == 0)

printf("");

if (i == y && j == x)

printf("O");

else if (i == fruitY && j == fruitX)

printf("F");

else {

int printTail = 0;

for (int k = 0; k < nTail; k++) {

if (tailX[k] == j && tailY[k] == i) {

printf("o");

printTail = 1;

}

}

if (!printTail)

printf(" ");

}

if (j == WIDTH - 1)

printf("");

}

printf("\n");

}

for (int i = 0; i < WIDTH + 2; i++)

printf("");

printf("\n");

printf("Score: %d\n", score);

}

void Input() {

if (_kbhit()) {

switch (_getch()) {

case 'a': dir = LEFT; break;

case 'd': dir = RIGHT; break;

case 'w': dir = UP; break;

case 's': dir = DOWN; break;

case 'x': gameOver = 1; break;

}

}

}

void Logic() {

int prevX = x, prevY = y;

switch (dir) {

case LEFT: x--; break;

case RIGHT: x++; break;

case UP: y--; break;

case DOWN: y++; break;

default: break;

}

if (x >= WIDTH || x < 0 || y >= HEIGHT || y < 0)

gameOver = 1;

if (x == fruitX && y == fruitY) {

score += 10;

fruitX = rand() % WIDTH;

fruitY = rand() % HEIGHT;

nTail++;

}

for (int i = 0; i < nTail; i++) {

int tempX = tailX[i], tempY = tailY[i];

tailX[i] = prevX;

tailY[i] = prevY;

prevX = tempX;

prevY = tempY;

}

}

int main() {

Setup();

while (!gameOver) {

Draw();

Input();

Logic();

Sleep(100);

}

return 0;

}

```

总结

通过这些小游戏的代码实践,你可以更深入地理解C语言的语法结构、数据类型、控制流以及基本的图形操作。如果你对图形界面感兴趣,还可以尝试使用`graphics.h`(在Turbo C中)或第三方库如`SDL`、`SFML`等进行更复杂的开发。

希望这篇“C语言小游戏代码大全”能为你提供灵感和帮助,祝你在编程的路上越走越远!

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